The concept is more or less the same as with Guardian’s Assault – switch your angles often and use this one after you’ve made them miss. The meaty chain attack is Warden’s Wrath (heavy, heavy) which is two big blows with some decent reach. Again, switching guards during this chain vital to its effectiveness. This is a pretty good tool for interrupting heavy attacks from longer range as well. If slower, ranged enemies like Lawbringers or Kenseis are bringing you down, staying on the outside and using this when they over extend is a safe-ish option to stay dangerous, even when you can’t be at your most effective. The second chain, Guardian’s Assault (light, heavy) is a sweet two-piece with long range. You’ll have way more success getting that finisher around defenses than through it. The finisher is slow and very telegraphed, so remember to switch angles with it. You can start it from any angle, but the sides are clearly the target here. The first chain attack is Vanguard’s Advance (light, light, heavy), which takes perfect advantage of that light attack combo we just mentioned. Good things to keep in mind while setting up your chain attacks. Their light side attack will also combo in a second free light attack if you land it square. The Warden’s basic top-heavy attack packs a punch and has great reach. Approachability aside, Wardens require some finesse and lots of practice to take full advantage of their toolkit. Adaptable, dynamic, and straight-forward, the Warden succeeds at being just the right fit in almost all occasions. The Vanguard class is considered to most noob-friendly of the available classes in For Honor, and it’s safe to say that The Warden is the most approachable of those heroes.
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